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♥︎𝑁𝑒𝑘𝑜♡︎ 𝑘𝑖𝑡𝑡𝑦 ♥︎
Apr 02, 2022
|
Chapter 2. How we met
Luca's POV:
It was raining pretty hard outside. I couldn't go to sleep so instead I grabbed my notebook and started to draw. Out of nowhere I heard a loud noise which had made me fall out of my bed. "Ouch... my back..." I muttered. I wasn't sure if I should run to the open my window and see what was going on or if I should run and hide. I sat on the floor until my alarm clock went off signaling that it was time for me to get up. "I guess it's nothing..." I said to myself shrugging it off before grabbing my notebook and shoving it inside my bag. I got ready for the day and left the house without saying goodbye to my father as he was still sleeping.
Issacs Pov:
I woke up pretty early mostly in my house it's always noisy and it gets really annoying, it was probably my father and his workers. Let me tell you, my father is a leader and a lot of people call my family monsters because of what we are. We would always moved frequently as many people wanted to hurt us are always after us. It's quite difficult to keep what we are a secret. I'm not saying we like to hurt people but we sometimes have our reasons as to why we need to. I don't have anger problems it's just when I'm mad I can't control it, my parents get really afraid especially my younger brother and sister. They're just afraid that something can happen. Luca's POV:
School was only half day today so I just went straight to school and when it had ended I went to work. I would always have to walk there since I didn't have a car but that's fine for me. I work at a restaurant well it was more so a cafe. There weren't many people here so it was a slow day. I put my umberalla aside to let it dry and started taking orders from customers. I heard someone's voice and looked up, for some reason my face started turning red as if I was blushing and I couldn't talk as I was shy.
Issac's POV: When I got up and got ready I went downstairs greeting my family with a good morning. I didn't really want to eat breakfast here so I headed somewhere else to grab some breakfast. It was raining when I headed out but I just grabbed my helmet and got on my motorcycle to start riding to a small cafe. I don't really know this place but it'll have to do. I parked my motorcycle and took my helmet off. I went in and looked around before going to the counter to order. "Hi, can I get a coffee to go?" I asked looking at the male working the counter. I could see the change in color of the male's face as he looked up at me. He couldn't even talk as if he had malfunctioned. His shyness was awfully cute to look at.
╔══✩══╡˚✧💖✧˚╞══✩══╗
┆╰─➤ h- hi guys I really hope you like this chapter 2. How we meet
┆╰─➤ I don’t know when I will make chapter 3. or what it’s going to be about
┆╰─➤I have to think of an idea
┆╰─➤So I can’t tell you when I'm gonna do the update
┆╰─➤ to be continued
┆╰─➤ bye bye have a good day or a good night
╚══✩══╡˚✧💖✧˚╞══✩══╝
Luca's POV:
It was raining pretty hard outside. I couldn't go to sleep so instead I grabbed my notebook and started to draw. Out of nowhere I heard a loud noise which had made me fall out of my bed. "Ouch... my back..." I muttered. I wasn't sure if I should run to the open my window and see what was going on or if I should run and hide. I sat on the floor until my alarm clock went off signaling that it was time for me to get up. "I guess it's nothing..." I said to myself shrugging it off before grabbing my notebook and shoving it inside my bag. I got ready for the day and left the house without saying goodbye to my father as he was still sleeping.
Issacs Pov:
I woke up pretty early mostly in my house it's always noisy and it gets really annoying, it was probably my father and his workers. Let me tell you, my father is a leader and a lot of people call my family monsters because of what we are. We would always moved frequently as many people wanted to hurt us are always after us. It's quite difficult to keep what we are a secret. I'm not saying we like to hurt people but we sometimes have our reasons as to why we need to. I don't have anger problems it's just when I'm mad I can't control it, my parents get really afraid especially my younger brother and sister. They're just afraid that something can happen. Luca's POV:
School was only half day today so I just went straight to school and when it had ended I went to work. I would always have to walk there since I didn't have a car but that's fine for me. I work at a restaurant well it was more so a cafe. There weren't many people here so it was a slow day. I put my umberalla aside to let it dry and started taking orders from customers. I heard someone's voice and looked up, for some reason my face started turning red as if I was blushing and I couldn't talk as I was shy.
Issac's POV: When I got up and got ready I went downstairs greeting my family with a good morning. I didn't really want to eat breakfast here so I headed somewhere else to grab some breakfast. It was raining when I headed out but I just grabbed my helmet and got on my motorcycle to start riding to a small cafe. I don't really know this place but it'll have to do. I parked my motorcycle and took my helmet off. I went in and looked around before going to the counter to order. "Hi, can I get a coffee to go?" I asked looking at the male working the counter. I could see the change in color of the male's face as he looked up at me. He couldn't even talk as if he had malfunctioned. His shyness was awfully cute to look at.
╔══✩══╡˚✧💖✧˚╞══✩══╗
┆╰─➤ h- hi guys I really hope you like this chapter 2. How we meet
┆╰─➤ I don’t know when I will make chapter 3. or what it’s going to be about
┆╰─➤I have to think of an idea
┆╰─➤So I can’t tell you when I'm gonna do the update
┆╰─➤ to be continued
┆╰─➤ bye bye have a good day or a good night
╚══✩══╡˚✧💖✧˚╞══✩══╝

![]() |
clockwork02
Jun 29, 2019
|
Why did Ten Manga(Taadd.com) become this site? I came back to the website to end up here
![]() |
Lilidala
May 23, 2025
|
Elden Ring stands as a shining testament to the creative genius of FromSoftware and its visionary director, Hidetaka Miyazaki. This game not only cements the studio’s reputation for delivering deeply challenging and atmospheric experiences, but it also pushes the boundaries of what is expected from the ARPG genre. Despite some controversy surrounding its design choices, Elden Ring’s innovations and enduring appeal have secured its place as a modern masterpiece.
A Masterpiece from FromSoftware
FromSoftware has long been synonymous with challenging gameplay, intricate lore, and atmospheric world-building. With Elden Ring, the studio continues this tradition while adding its unique flair. The game offers an experience that many have described as both brutal and beautiful—a juxtaposition that fans have come to love. The satisfaction that comes from finally defeating a powerful boss after numerous failed attempts is a hallmark of Miyazaki’s games, and Elden Ring is no exception. It encapsulates that euphoric moment of triumph, a feeling that few modern AAA projects can replicate.
The Controversy: Balancing Accessibility and Challenge
Elden Ring has not been without its share of controversy. One of the most debated aspects of the game is its perceived shift toward accessibility. Traditionally, FromSoftware games have been known for their punishing difficulty curves and a design philosophy that rewards patience and perseverance. However, Elden Ring appears to cater more to newcomers by offering a slightly more accessible experience compared to its predecessors.
Some veteran fans have expressed concern that this approach might dilute the intensity and challenge that defined earlier titles. Yet, this change can be seen as a thoughtful evolution rather than a departure from the core values of the studio. By easing some of the brutal learning curves, Elden Ring invites a broader audience into its rich and expansive world, ensuring that both newcomers and seasoned players can find enjoyment and satisfaction in their journey. In essence, the game demonstrates that innovation does not necessarily mean sacrificing the essence of what makes a FromSoftware title truly remarkable.
Gameplay That Triumphs Over Modern AAA Norms
At its heart, Elden Ring is a game about exploration, mastery, and the sweet victory that comes from overcoming seemingly insurmountable odds. Its gameplay beats many modern AAA projects, thanks in large part to the meticulously crafted mechanics that have become a hallmark of FromSoftware’s titles. In this game, every encounter, every boss fight, is a test of skill and determination—a test that ultimately rewards players with a profound sense of achievement.
The euphoria experienced when you finally bring down a particularly formidable boss is almost unparalleled. It’s a moment where every risk, every moment of trial and error, culminates in a rush of adrenaline and satisfaction. This is not just about defeating an enemy; it’s about conquering your own limitations and emerging victorious against the odds. This ethos is a significant reason why FromSoftware remains a dominant force in the ARPG genre, with little competition when it comes to delivering a truly immersive and rewarding experience.
The Open World Revolution
Perhaps the most significant innovation in Elden Ring is its shift from the closed, meticulously designed levels of previous titles to a vast, open world. This transformation sparked a great deal of debate among fans. Many feared that opening up the game world would erode the tightly controlled atmosphere that had defined the Soulsborne series. However, Elden Ring quickly silences these doubts.
Within approximately five hours of gameplay, players find themselves facing the first serious boss—a pivotal moment that not only tests their mettle but also grants them near-total freedom of exploration in the sprawling landscape of the Betweenlands. This open-world design is both liberating and refreshing, as it removes many of the constraints that traditionally hampered player movement in previous titles. There are no invisible walls or contrived barriers to stifle your adventure; instead, you are presented with a world teeming with opportunities.
A World Without Limits
One of the most appealing aspects of Elden Ring’s design is the freedom it offers. The game encourages exploration and rewards curiosity. Many key locations are accessible through multiple routes, and sometimes you might even stumble upon them by accident. This organic method of discovery fosters a sense of wonder and keeps the experience fresh and unpredictable.
Moreover, Elden Ring never leaves players feeling trapped or hopeless. If you find yourself stuck or facing an insurmountable challenge, the game simply suggests an alternative path. Venture in another direction, gather strength, upgrade your equipment, and the world remains ever-responsive to your actions. This level of freedom not only enhances replayability but also ensures that every player's journey is uniquely their own.
The Atmosphere of Decay and Destiny
Another defining characteristic of Elden Ring is its atmospheric storytelling. Miyazaki has always been a master of creating worlds that evoke a profound sense of melancholy and decay. In Elden Ring, this atmosphere is palpable. The inevitable decline of a once-glorious world permeates every corner of the game, from its desolate landscapes to its hauntingly beautiful ruins. This backdrop of decay is not merely aesthetic—it serves as a constant reminder of the world’s history, its lost glory, and the endless cycle of rise and fall that defines its existence.
This thematic depth is what sets Elden Ring apart from other ARPGs. It is a game that challenges players not just in terms of gameplay, but also in how they perceive and interact with the world around them. The sense of impending doom and inevitable decline is balanced by moments of hope and triumph, creating a rich tapestry of emotions that resonate long after the game is over.
Forgiving Shortcomings with a Master’s Touch
It is true that Elden Ring is not without its shortcomings. Some may argue that its approachability has diluted some of the elements that made earlier FromSoftware titles so formidable. Yet, when viewed through the lens of the game’s overall excellence, these criticisms are easily forgiven. The innovations introduced in Elden Ring—particularly its open-world design—are a bold step forward that adds layers of complexity and depth to the gameplay.
Every work by FromSoftware, regardless of its slight deviations from past formulas, remains a masterclass in game design. The seamless integration of challenging combat, deep lore, and an expansive world creates an experience that is both rewarding and unforgettable. In a landscape crowded with generic AAA projects, Elden Ring stands out as a beacon of quality and innovation.
Conclusion
In the end, Elden Ring is more than just another game—it is an experience that encapsulates the spirit of FromSoftware and the visionary mind of Hidetaka Miyazaki. Despite the controversies it stirred with its more accessible approach and open-world design, the game remains a triumph of modern game design. It offers unparalleled freedom, relentless challenge, and an atmosphere that is as immersive as it is haunting.
For newcomers and veterans alike, Elden Ring is a journey worth taking. Its expansive world, intricate lore, and the sheer thrill of overcoming its challenges ensure that it will be remembered as one of the defining ARPGs of its time. Whether you are drawn to the game by its promise of epic boss battles or its vast, open-ended world, there is no denying that Elden Ring is a masterpiece that continues to captivate and inspire. Elevate Your Journey: Power up your Elden Ring adventures with premium runes from ELD.gg.com—every rune brings you one step closer to epic victories.
A Masterpiece from FromSoftware
FromSoftware has long been synonymous with challenging gameplay, intricate lore, and atmospheric world-building. With Elden Ring, the studio continues this tradition while adding its unique flair. The game offers an experience that many have described as both brutal and beautiful—a juxtaposition that fans have come to love. The satisfaction that comes from finally defeating a powerful boss after numerous failed attempts is a hallmark of Miyazaki’s games, and Elden Ring is no exception. It encapsulates that euphoric moment of triumph, a feeling that few modern AAA projects can replicate.
The Controversy: Balancing Accessibility and Challenge
Elden Ring has not been without its share of controversy. One of the most debated aspects of the game is its perceived shift toward accessibility. Traditionally, FromSoftware games have been known for their punishing difficulty curves and a design philosophy that rewards patience and perseverance. However, Elden Ring appears to cater more to newcomers by offering a slightly more accessible experience compared to its predecessors.
Some veteran fans have expressed concern that this approach might dilute the intensity and challenge that defined earlier titles. Yet, this change can be seen as a thoughtful evolution rather than a departure from the core values of the studio. By easing some of the brutal learning curves, Elden Ring invites a broader audience into its rich and expansive world, ensuring that both newcomers and seasoned players can find enjoyment and satisfaction in their journey. In essence, the game demonstrates that innovation does not necessarily mean sacrificing the essence of what makes a FromSoftware title truly remarkable.
Gameplay That Triumphs Over Modern AAA Norms
At its heart, Elden Ring is a game about exploration, mastery, and the sweet victory that comes from overcoming seemingly insurmountable odds. Its gameplay beats many modern AAA projects, thanks in large part to the meticulously crafted mechanics that have become a hallmark of FromSoftware’s titles. In this game, every encounter, every boss fight, is a test of skill and determination—a test that ultimately rewards players with a profound sense of achievement.
The euphoria experienced when you finally bring down a particularly formidable boss is almost unparalleled. It’s a moment where every risk, every moment of trial and error, culminates in a rush of adrenaline and satisfaction. This is not just about defeating an enemy; it’s about conquering your own limitations and emerging victorious against the odds. This ethos is a significant reason why FromSoftware remains a dominant force in the ARPG genre, with little competition when it comes to delivering a truly immersive and rewarding experience.
The Open World Revolution
Perhaps the most significant innovation in Elden Ring is its shift from the closed, meticulously designed levels of previous titles to a vast, open world. This transformation sparked a great deal of debate among fans. Many feared that opening up the game world would erode the tightly controlled atmosphere that had defined the Soulsborne series. However, Elden Ring quickly silences these doubts.
Within approximately five hours of gameplay, players find themselves facing the first serious boss—a pivotal moment that not only tests their mettle but also grants them near-total freedom of exploration in the sprawling landscape of the Betweenlands. This open-world design is both liberating and refreshing, as it removes many of the constraints that traditionally hampered player movement in previous titles. There are no invisible walls or contrived barriers to stifle your adventure; instead, you are presented with a world teeming with opportunities.
A World Without Limits
One of the most appealing aspects of Elden Ring’s design is the freedom it offers. The game encourages exploration and rewards curiosity. Many key locations are accessible through multiple routes, and sometimes you might even stumble upon them by accident. This organic method of discovery fosters a sense of wonder and keeps the experience fresh and unpredictable.
Moreover, Elden Ring never leaves players feeling trapped or hopeless. If you find yourself stuck or facing an insurmountable challenge, the game simply suggests an alternative path. Venture in another direction, gather strength, upgrade your equipment, and the world remains ever-responsive to your actions. This level of freedom not only enhances replayability but also ensures that every player's journey is uniquely their own.
The Atmosphere of Decay and Destiny
Another defining characteristic of Elden Ring is its atmospheric storytelling. Miyazaki has always been a master of creating worlds that evoke a profound sense of melancholy and decay. In Elden Ring, this atmosphere is palpable. The inevitable decline of a once-glorious world permeates every corner of the game, from its desolate landscapes to its hauntingly beautiful ruins. This backdrop of decay is not merely aesthetic—it serves as a constant reminder of the world’s history, its lost glory, and the endless cycle of rise and fall that defines its existence.
This thematic depth is what sets Elden Ring apart from other ARPGs. It is a game that challenges players not just in terms of gameplay, but also in how they perceive and interact with the world around them. The sense of impending doom and inevitable decline is balanced by moments of hope and triumph, creating a rich tapestry of emotions that resonate long after the game is over.
Forgiving Shortcomings with a Master’s Touch
It is true that Elden Ring is not without its shortcomings. Some may argue that its approachability has diluted some of the elements that made earlier FromSoftware titles so formidable. Yet, when viewed through the lens of the game’s overall excellence, these criticisms are easily forgiven. The innovations introduced in Elden Ring—particularly its open-world design—are a bold step forward that adds layers of complexity and depth to the gameplay.
Every work by FromSoftware, regardless of its slight deviations from past formulas, remains a masterclass in game design. The seamless integration of challenging combat, deep lore, and an expansive world creates an experience that is both rewarding and unforgettable. In a landscape crowded with generic AAA projects, Elden Ring stands out as a beacon of quality and innovation.
Conclusion
In the end, Elden Ring is more than just another game—it is an experience that encapsulates the spirit of FromSoftware and the visionary mind of Hidetaka Miyazaki. Despite the controversies it stirred with its more accessible approach and open-world design, the game remains a triumph of modern game design. It offers unparalleled freedom, relentless challenge, and an atmosphere that is as immersive as it is haunting.
For newcomers and veterans alike, Elden Ring is a journey worth taking. Its expansive world, intricate lore, and the sheer thrill of overcoming its challenges ensure that it will be remembered as one of the defining ARPGs of its time. Whether you are drawn to the game by its promise of epic boss battles or its vast, open-ended world, there is no denying that Elden Ring is a masterpiece that continues to captivate and inspire. Elevate Your Journey: Power up your Elden Ring adventures with premium runes from ELD.gg.com—every rune brings you one step closer to epic victories.
![]() |
rerockspace
Oct 08, 2022
|
Rockspace
The Rockspace Is The WiFi Range Extender that repeats the WiFi signals and allows them to reach dead zone areas. The Internet is something that you cannot afford to compromise while working and this is the reason why Rock Space Extender came into appearance.
Website : https://medium.com/@re-rockspace/rockspace-ccd6b72daeea
The Rockspace Is The WiFi Range Extender that repeats the WiFi signals and allows them to reach dead zone areas. The Internet is something that you cannot afford to compromise while working and this is the reason why Rock Space Extender came into appearance.
Website : https://medium.com/@re-rockspace/rockspace-ccd6b72daeea
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