The Player That Can't Level Up
452,792
5.0
203 votes
Alternative(s): Игрок, который не может повысить уровень; 레벨업 못하는 플레이어
Language: English
Download APP
Rss
Information
Language: English
5.0
203 votes
Alternative(s): Игрок, который не может повысить уровень; 레벨업 못하는 플레이어
Language: English
Synopsis
Kim GiGyu awakened as a player at the age of 18. He thought his life was on the track to success, climbing 'the tower' and closing 'the gates'... But even after clearing the tutorial, he was level 1. He killed a goblin a day, and he was still level 1. Even after 5 years, he was still level 1. "Who would have thought that this kind of player would exist." No one knew.
Follower
Post more
Transmit
Follow
Report
Original
Sormaro Senpai ®
Sormaro Senpai ®
Jun 10, 2021
can't 😬😬
4
Transmit
Follow
Report
Original
Yukuzean
Yukuzean
Aug 14, 2018
#NONONONOWhy I can't read the chapters?
0
Transmit
Follow
Report
Original
Myramillan
Myramillan
Feb 24, 2025
The Fighter: A True Swiss Army Knife Class
Where Rangers are a brilliant solo elegance because of their overall utility in areas, ranged fight and pace, Fighters are properly solo instructions because of their widespread software in all areas. Fighters have proper health, true defense, desirable offense, appropriate survivability, top Perks, proper Skills, and are simply all-round pretty excellent. However, be aware how none of their aspects are described as 'notable' or 'outstanding'.

Yes, Fighters are accurate at maximum things, however they may be not clearly the 'high-quality' at some thing in exchange. Their average melee damage is not as right as a Barbarian's, they may be no longer nearly as speedy as a Rogue or Ranger, and that they don't have access to Spells like a Cleric or Wizard does. But, for a solo player, a properly-geared Fighter (each in terms of armor and weapons) will provide them the overall maximum chance of survival against the odds. Now, Fighters can not without problems 1v3 an enemy group, but they will typically stay lengthy sufficient to try to and have the best risk of dwelling to try to escape if they can't.

The Cleric: Tons Of Healing In A Game Where Healing Is Sparse
And sooner or later, there are Clerics. In wellknown Clerics are excellent solo training for a lot of the identical motives Fighters are. Their offense isn't horrible, their defense is respectable, and that they also can use a protect. But, in which the Cleric excels solely is of their basic survivability and PvE software. Clerics have a mess of spells that deal damage to undead which include Holy Light and their Holy Purification Skill. Not simplest that, but they may be also able to maintain themselves alive plenty longer on common than every other elegance might by the usage of each Lesser Heal and Holy Light.

That said, while Clerics are accurate for solo gamers, they still shine the brightest when in a crew due to the fact they are able to heal their harm sellers mid-combat and even revive teammates with a spell. But for anyone simply trying to play on their very own and survive towards enemy squads, a Cleric is a pretty good elegance desire.

Why Not Barbarian Or Rogue?
And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.

A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.

The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.

But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.
All servers of Dark and Darker Gold Coins on MMOexp.com
0
Transmit
Follow
Report
Original
Jc chan
Jc chan
Aug 23, 2018
#Wangjuede-Siyou-BaobeiI can't wait to read the next chapter!!!😍😍😍😍😀😀
0
Transmit
Follow
Report
Original
Myramillan
Myramillan
Mar 14, 2025
Rather, the method that has the exceptional blend of safety and achievement for both solo and squad gamers has to be sticking around the 'part' of the circle always. There are a couple of key motives why this tactic is the most surefire one:

Players hardly ever run into the zone in any respect in standard, despite the fact that the regular damage it deals is quite forgiving. Therefore, eagle-eyed gamers who spot a Blue Headstone out inside the quarter can without problems just chug a Health Potion, run in there, and tank the harm whilst they spawn an smooth Extract. These Headstones inside the region location are almost always uncontested besides.

Sticking around the threshold of the circle avoids all of the gamers who ran toward the center as quickly as they spawned, which usually only leaves different gamers using this method or gamers who're escaping from the region with low health or their guards down. Because the player base has a tendency not to hang around in the region lots at all, gamers can loot and discover whilst having a popular notion of what path fighters can be coming from. If the region is covering two out of 3 exits in a room, it's possibly that if everyone suggests up, it will be from the exposed one.

And, in the rare occasions wherein this method would not paintings and players don't stumble throughout any Blue Headstones, their chances handiest growth the longer the sport goes on. After all, as the circle gets smaller and smaller, fewer people are in the game as most have already extracted. So, greater often than now not, the handiest humans remaining near the give up are overly grasping players who looted for too lengthy, other patient players looking forward to their uncontested Blue Headstone, or the rare bloodthirsty player who stuck round for just one more hazard at PvP combat.

Out of the 6 instructions presently available within the closing couple of Dark and Darker alpha tests (with the next one arising), there are some that paintings great in a team and others that shine particularly vivid as a solo man or woman.

To be honest, all of the lessons on this dungeon-crawling battle royale-kind recreation can work for solo players as long as they recognize the pros and the cons of every class as well as what conditions to appearance out for. But, on average, these are the classes that generally tend to work first-class for solo gamers simply seeking to get out with their loot.

The Wizard: The Hardest Yet Best Class To Master
Starting with the magnificence that in all likelihood has the very best ordinary ability ceiling, the Wizard. The Wizard might not appear like a great solo class thinking about it has to continuously meditate to recharge spell casts, is pretty squishy, and would not have any herbal restoration gear, however this is a fallacious assumption.

The Wizard, at least within the fingers of a seasoned, is one of the satisfactory solo classes actually as it has alternatives for everything thanks to its spells. The Wizard has AoE spells for combating teams along with Fireball or Chain Lightning, they have Haste so they're always able to live at a distance, Invisibility for sneak assaults, and even slowing spells like Ice Bolt or Slow to forestall any fast-approaching Rogues.

It's obvious at a glance the difference between a veteran and newbie Wizard player in-game, as one will maintain trying to land the best Fireball and nothing else at the same time as the alternative sneaks up with Invisibility, receives a sneaky hit with Chain Lightning, creates distance with Haste, and then makes use of Magic Missile to save you each person from getting close.
All servers of Dark and Darker Gold Coins on MMOexp.com
0